Q: What is VR? (Virtual Reality)
A: Virtual Reality is a computer-generated simulation of a three-dimensional image or environment that can be interacted with in a seemingly real or physical way. Think Matrix but with a headset instead of brain probe.
Q: Is it like my phone or what I got from my phone carrier?
A: Yes and No. Most people were given a VR headset back in 2015 to early 2016 where they could put their phone into it. While yes, this is technically virtual reality. Finger painting does not a college degree make. You can not move your body nor your hands with Mobile VR. It's limited to the quality of the phone, programs released for it, and often is only used for passive experiences ala Hulu, Netflix, and Youtube.
Q: What makes Vegas VR different?
A: We only use the best technology out there to bring an experience like no other (HTC, Oculus, Primax, Windows AR, ect). We only deal with Room-Scale VR. Meaning you are physically standing in the environment. If you move, it's in the program. Jump? In the program. Duck and dodge? In the program. Unlike most arcades. We also SELL the equipment you are using. Loved your experience? You can take it home with you. We wear many hats, but they are ours.
Q: I got nauseous when I tried VR at another place or when I use my phone. Can I use your equipment?
A: Yes and No. Everyone is different. Most people who had issues of vertigo were using Mobile VR and watching something like a roller coaster sim or program where you move, but aren't in control of the movement (on rails as we say). This can lead to a proprioceptive response where your mind doesn't make sense of the information your getting vs what you are feeling. It tries to "correct" this, thus vertigo. The equipment we use has two screens and a refresh rate that's fast enough you're brain doesn't pick up the delay. It's smooth and since YOU are doing the moving, not the program, no vertigo.
Q: The !@#$ is proprioception?
A: It's your bodies understanding of where it is in 3D space. If you put your hand behind you, you know how many fingers you have extended and where the hand is in relation to the body even though you don't see it. That's proprioception. If you've ever stepped off a stair early or late then felt that "panic." This is when your body gets proprioception wrong. With room-scale VR, because you are in gravity (ei: walking/standing/sitting) it makes the experience of VR much more real and way more comfortable.
Q: What do you need to have VR at home?
A: First you need a good modern gaming PC (Computer). These range from $1000(entry level/low upgradability) to $3500 (pcmasterrace/future proofing). We do have a service in which we will build one from scratch for you. Second you need a HMD (Head Mounted Display). This is the headset you use to interact with the VR programs/games/environments. Oculus Rift and HTC Vive are the two major competitors at this moment.
Q: I have a PS4 or Xbox one. What are my options?
A: For the PS4 you have PSVR and for now Xbox does not have a VR option. This will change in the future.